System reference · spine

Media

Generated-motion clips — short flows recorded against the live seeded app by a capture job that reuses the E2E harness, encoded to webm/mp4 and stored in object storage (not git). Each clip tracks the app source behind it; when that source moves on, the clip is flagged stale until it’s re-recorded.

The noticeboard over the live site

captured 7 Jul 2026

The noticeboard surfaces site activity — alerts, deliveries and clashes ranked by severity — beside the live map as it glides across the plan. Recorded against the live demo site, not a mock.

tracks 2 source files Source changed since capture — may be out of date

The timeline scrubber

awaiting capture
Awaiting capture

Every worker, vehicle and exclusion zone lives in time as well as space. Winding the timeline scrubber moves the whole site to any moment — the plan comes alive. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

Add a worker

awaiting capture
Awaiting capture

A worker is a person on site — a hard-hat token with a footprint that lives in time. Placing one drops a person onto the live map at a moment. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

Add plant

awaiting capture
Awaiting capture

Plant is the heavy equipment — a crane brings its red drop zone with it, the ground a load could fall onto. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

Draw an area

awaiting capture
Awaiting capture

An area is a time-bounded polygon — a work area, exclusion zone or laydown — traced onto the ground. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

Route a road

awaiting capture
Awaiting capture

A road is a routed corridor for site traffic, drawn as a centreline SimOops widens into trafficked ground. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

The Noticeboard

awaiting capture
Awaiting capture

The Noticeboard rolls up every live clash and delivery on site, ranked by severity — who is involved, which safety rule was breached, how serious it is. Recorded against the live demo site.

tracks 2 source filesnot yet recorded

The permits board

captured 23 Jul 2026

Every permit to work is a first-class object in SimOops — issued, tracked, and tied to the people and ground it covers, so the paperwork and the map never drift apart. Recorded against the live demo site.

tracks 2 source files

Health & Safety

awaiting capture
Awaiting capture

The Health & Safety panel is the home for incidents and observations — reported, driven through review, and tied to the ground and people they concern. Recorded against the live demo site.

tracks 1 source filenot yet recorded

Site maps

awaiting capture
Awaiting capture

The Site maps panel picks the calibrated background the site is drawn over and flips between building floors. Recorded against the live demo site.

tracks 1 source filenot yet recorded

The Planner

awaiting capture
Awaiting capture

The Planner is a read-only view of reality — what each contractor is doing, in which place, on which day — to cross-reference against the master programme. Recorded against the live demo site.

tracks 1 source filenot yet recorded

The Report panel

awaiting capture
Awaiting capture

The Report panel assembles a safety report from the live scene — clashes ranked by severity, accepted or rejected by a coordinator, rendered to a branded document. Recorded against the live demo site.

tracks 1 source filenot yet recorded

What is a clash?

awaiting capture
Awaiting capture

A clash is an unsafe overlap SimOops detects automatically across space and time — a worker in a live crane drop zone, two trades in one place at once. Recorded against the live demo site.

tracks 1 source filenot yet recorded

Floor focus

awaiting capture
Awaiting capture

Floor focus narrows the whole site to one level of a building, dimming the floors above and below so a single storey reads cleanly. Recorded against the live demo site.

tracks 2 source filesnot yet recorded
Generated from source · SimOops living system reference